How collectable card game Faeria provides a solution to a major problem with Hearthstone

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Faeria manages to offer one thing that I would consider to be one of the biggest shortcomings of a lot of card collecting games. That being options. Many of these games have their own niches and ways to be played but I think it’s safe to say they all possess the same core mechanics at heart; gain resources, summon cards and reduces your opponent’s hit points to 0. However, the lack of options in some of these games can actually end up weighing down enjoyment after extended periods of playing time. That is, they begin fun when you’re first starting out and facing off against other people that are new to the game, but as you progress through the ladder, or perhaps start to understand the game more, you realise that there’s simply specific decks that reign over everything else. They might change as the meta shifts but there’s always something at the top. And this becomes a bigger issue the less options you have in order to counter that and play differently depending on the situation.

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How Mayoiga (The Lost Village) was destined to fail

(This is an old post I never published, focusing on Mayoiga – an anime from the 2016 spring season)

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Mayoiga (or the lost village) is a mystery/horror anime with a very large cast of characters. So large, infact, that it contains 2.5 times the amount of characters as there are episodes.

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Tanaka-kun’s Genius Simplicity (And Simple Comedy in Anime)

(This was a post written and made in to a video a long while back, I thought it would be a good idea to bring it to the blog along with some more of my older content)

Protagonists from many different shows released every season find themselves in difficult and interesting situations, Tanaka-kun is trying to avoid ending up in them himself.

“Tanaka-kun is always listless” is an anime from Spring 2016 in which the main character wants to be anything but a main character; even describing his friend “Oota” as the protagonist of his own life.

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The Binding of Isaac: Rebirth Review

(This is a very old post and may not reflect my current writing style.)

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“The Binding of Isaac: Rebirth” is a game released as a “From the ground up” remake of the original “The Binding of Isaac” for PC and Playstation 4. The game has a fairly simplistic design approach and features many controversial topics that others might be afraid to go into the territory of. Needless to say, it’s original release was a massive success and the remake just as big, bringing in new players and attracting owners of the original, once again proving how well indie games can do as developers are perhaps less scared to create a more unique experience.

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